วันจันทร์ที่ 25 เมษายน พ.ศ. 2554

0506307 Design and Developing Learning การออกแบบและการพัฒนาการเรียนรู้

Computer Assisted Language Learning (CALL)

A definition of CALL

Computer Assisted Language Learning (CALL) is often perceived, somewhat narrowly, as an approach to language teaching and learning in which the computer is used as an aid to the presentation, reinforcement and assessment of material to be learned, usually including a substantial interactive element. Levy (1997:1) defines CALL more succinctly and more broadly as "the search for and study of applications of the computer in language teaching and learning". Levy's definition is in line with the view held by the majority of modern CALL practitioners. For a comprehensive overview of CALL see ICT4LT Module 1.4, Introduction to Computer Assisted Language Learning (CALL): http://www.ict4lt.org/.

A brief history of CALL

CALL's origins can be traced back to the 1960s. Up until the late 1970s CALL projects were confined mainly to universities, where computer programs were developed on large mainframe computers. The PLATO project, initiated at the University of Illinois in 1960, is an important landmark in the early development of CALL (Marty 1981). In the late 1970s, the arrival of the personal computer (PC) brought computing within the range of a wider audience, resulting in a boom in the development of CALL programs and a flurry of publications. Early CALL favoured an approach that drew heavily on practices associated with programmed instruction. This was reflected in the term Computer Assisted Language Instruction (CALI), which originated in the USA and was in common use until the early 1980s, when CALL became the dominant term. There was initially a lack of imagination and skill on the part of programmers, a situation that was rectified to a considerable extent by the publication of an influential seminal work by Higgins & Johns (1984), which contained numerous examples of alternative approaches to CALL. Throughout the 1980s CALL widened its scope, embracing the communicative approach and a range of new technologies. CALL has now established itself as an important area of research in higher education: see the joint EUROCALL/CALICO/IALLT Research Policy Statement: http://www.eurocall-languages.org /research/research_policy.htm. See also the History of CALL website: http://www.history-of-call.org/.

Traditional CALL

Traditional CALL programs presented a stimulus to which the learner had to provide a response. In early CALL programs the stimulus was in the form of text presented on screen, and the only way in which the learner could respond was by entering an answer at the keyboard. Some programs were very imaginative in the way text was presented, making use of colour to highlight grammatical features (e.g. gender in French and case endings in German) and movement to illustrate points of syntax (e.g. position of adjectives in French and subordinate clause word order in German). Discrete error analysis and feedback were a common feature of traditional CALL, and the more sophisticated programs would attempt to analyse the learner's response, pinpoint errors, and branch to help and remedial activities. A typical example of this approach is the CLEF package for learners of French, which was developed in the late 1970s and early 1980s by a consortium of Canadian universities. A Windows version of CLEF has recently been released: http://www.camsoftpartners.co.uk/clef.htm Error analysis in CALL is, however, a matter of controversy. Practitioners who come into CALL via the disciplines of computational linguistics, e.g. Natural Language Processing (NLP) and Human Language Technologies (HLT), tend to be more optimistic about the potential of error analysis by computer than those who come into CALL via language teaching: see ICT4LT Module 3.5, Human Language Technologies: http://www.ict4lt.org/. The approach adopted by the authors of CLEF was to anticipate common errors and build in appropriate feedback. An alternative approach is the use of Artificial Intelligence (AI) techniques to parse the learner's response - so-called "intelligent CALL" (ICALL) - but there is a gulf between those who favour the use of AI to develop CALL programs (Matthews 1994) and, at the other extreme, those who perceive this approach as a threat to humanity (Last 1989:153).

Explorative CALL

More recent approaches to CALL have favoured a learner-centred, explorative approach rather than a teacher-centred, drill-based approach to CALL. The explorative approach is characterised by the use of concordance programs in the languages classroom - an approach described as Data-Driven Learning (DLL) by Tim Johns (Johns & King 1991). There are a number of concordance programs on the market, e.g. MonoConc, Concordance, Wordsmith and SCP - all of which are described in ICT4LT Module 2.4, Using concordance programs in the modern foreign languages classroom: http://www.ict4lt.org/. See also Tribble & Jones (1990). The explorative approach is widely used today, including the use of Web concordancers and other Web-based CALL activities.

Multimedia CALL

Early personal computers were incapable of presenting authentic recordings of the human voice and easily recognizable images, but this limitation was overcome by combining a personal computer and a 12-inch videodisc player, which made it possible to combine sound, photographic-quality still images and video recordings in imaginative presentations - in essence the earliest manifestation of multimedia CALL. The result was the development of interactive videodiscs for language learners such as Montevidisco (Schneider & Bennion 1984), Expodisc (Davies 1991), and A la rencontre de Philippe (Fuerstenberg 1993), all of which were designed as simulations in which the learner played a key role.
The techniques learned in the 1980s by the developers of interactive videodiscs were adapted for the multimedia personal computers (MPCs), which incorporated CD-ROM drives and were in widespread use by the early 1990s. The MPC is now the standard form of personal computer. CD-ROMs were used in the 1980s initially to store large quantities of text and later to store sound, still images and video. By the mid-1990s a wide range of multimedia CD-ROMs for language learners was available, including imaginative simulations such as the Who is Oscar Lake? series: http://www.languagepub.com/. The quality of video recordings offered by CD-ROM technology, however, was slow to catch up with that offered by the earlier interactive videodiscs. The Digital Video Disc (DVD) offers much higher quality video recordings, e.g. the Eurotalk Advanced Level DVD-ROM series: http://www.eurotalk.co.uk/. A feature of many multimedia CALL programs is the role-play activity, in which the learner can record his/her own voice and play it back as part of a continuous dialogue with a native speaker. Other multimedia programs make use of Automatic Speech Recognition (ASR) software to diagnose learners' errors, e.g. Tell Me More Pro by Auralog: http://www.auralog.com/english.html. Most CALL programs under development today fall into the category of multimedia CALL. See ICT4LT Module 2.2, Introduction to multimedia CALL: http://www.ict4lt.org/.

Web-based CALL

In 1992 the World Wide Web was launched, reaching the general public in 1993. The Web offers enormous potential in language learning and teaching, but it has some way to go before it catches up with the interactivity and speed of access offered by CD-ROMs or DVDs, especially when accessing sound and video files. For this reason, Felix (2001:190) advises adopting hybrid approaches to CALL, integrating CD-ROMs and the Web and running audio conferencing and video conferencing in conjunction with Web activities. The Web Enhanced Language Learning (WELL) project, which has been funded under the FDTL programme of the HEFCE, aims to promote wider awareness and more effective use of the Web for teaching modern languages across higher education in the UK. The WELL website provides access to high-quality Web resources in a number of different languages, selected and described by subject experts, plus information and examples on how to use them for teaching and learning: http://www.well.ac.uk/.
See also the following ICT4LT modules: http://www.ict4lt.org/
1.5 Introduction to the Internet
2.3 Exploiting World Wide Web resources online and offline
3.2 Creating a World Wide Web site

CALL authoring programs

CALL authoring programs offer a do-it-yourself approach to CALL. They were originally developed to enable programmers to simplify the entry of data provided by language teachers. Modern CALL authoring programs are designed to be used by language teachers who have no knowledge of computer programming. Typical examples are authoring packages that automatically generate a set of pre-set activities for the learner, e.g. Camsoft's Fun with Texts (Camsoft) and The Authoring Suite (Wida Software). Generic packages such as Macromedia's Director (http://www.macromedia.com/) are more sophisticated and enable the user to create a full-blown course, but they are probably too complex for most language teachers and are best suited to the template approach to authoring, as described in ICT4LT Module 3.2, CALL software design and implementation: http://www.ict4lt.org/ Web authoring packages are also available, e.g. Hot Potatoes software: http://web.uvic.ca/hrd/halfbaked. See ICT4LT Module 2.5, Introduction to CALL authoring programs. See also Bickerton (1999) and Bickerton, Stenton & Temmermann (2001).


Cooperative Learning
Cooperative learning is a successful teaching strategy in which small teams, each with students of different levels of ability, use a variety of learning activities to improve their understanding of a subject. Each member of a team is responsible not only for learning what is taught but also for helping teammates learn, thus creating an atmosphere of achievement. Students work through the assignment until all group members successfully understand and complete it. 
Cooperative efforts result in participants striving for mutual benefit so that all group members:
  • gain from each other's efforts. (Your success benefits me and my success benefits you.)
  • recognize that all group members share a common fate. (We all sink or swim together here.)
  • know that one's performance is mutually caused by oneself and one's team members. (We can not do it without you.)
  • feel proud and jointly celebrate when a group member is recognized for achievement. (We all congratulate you on your accomplishment!).


Why use Cooperative Learning?
Research has shown that cooperative learning techniques:
  • promote student learning and academic achievement
  • increase student retention
  • enhance student satisfaction with their learning experience
  • help students develop skills in oral communication
  • develop students' social skills
  • promote student self-esteem
  • help to promote positive race relations

5 Elements of Cooperative Learning
It is only under certain conditions that cooperative efforts may be expected to be more productive than competitive and individualistic efforts. Those conditions are:
            1. Positive Interdependence  
(sink or swim together)
  • Each group member's efforts are required and indispensable for group success
  • Each group member has a unique contribution to make to the joint effort because of his or her resources and/or role and task responsibilities 
           2. Face-to-Face Interaction
(promote each other's success)
  • Orally explaining how to solve problems
  • Teaching one's knowledge to other
  • Checking for understanding
  • Discussing concepts being learned 
  •                                        3. Individual &Group Accountability
( no hitchhiking! no social loafing)
  • Keeping the size of the group small. The smaller the size of the group, the greater the individual accountability may be.
  • Giving an individual test to each student.
  • Randomly examining students orally by calling on one student to present his or her group's work to the teacher (in the presence of the group) or to the entire class.
  • Observing each group and recording the frequency with which each member-contributes to the group's work.
  • Assigning one student in each group the role of checker. The checker asks other group members to explain the reasoning and rationale underlying group answers. 
  •                                       4. Interpersonal &Small-Group Skills
Social skills must be taught:
  • Leadership
  • Decision-making
  • Trust-building
  • Communication        
  •                                     5. Group Processing
  • Group members discuss how well they are achieving their goals and maintaining effective working relationships
  • Describe what member actions are helpful and not helpful
  • Make decisions about what behaviors to continue or change
Class Activities that use Cooperative Learning
Most of these structures are developed by Dr. Spencer Kagan and his associates at Kagan Publishing and Professional Development. For resources and professional development information on Kagan Structures, please visit: www.KaganOnline.com




1. Jigsaw - Groups with five students are set up. Each group member is assigned some unique material to learn and then to teach to his group members. To help in the learning students across the class working on the same sub-section get together to decide what is important and how to teach it. After practice in these "expert" groups the original groups reform and students teach each other. (Wood, p. 17) Tests or assessment follows.

2. Think-Pair-Share - Involves a three step cooperative structure. During the first step individuals think silently about a question posed by the instructor. Individuals pair up during the second step and exchange thoughts. In the third step, the pairs share their responses with other pairs, other teams, or the entire group.

3. Three-Step Interview (Kagan) - Each member of a team chooses another member to be a partner. During the first step individuals interview their partners by asking clarifying questions. During the second step partners reverse the roles. For the final step, members share their partner's response with the team.


4. RoundRobin Brainstorming (Kagan)- Class is divided into small groups (4 to 6) with one person appointed as the recorder. A question is posed with many answers and students are given time to think about answers. After the "think time," members of the team share responses with one another round robin style. The recorder writes down the answers of the group members. The person next to the recorder starts and each person in the group in order gives an answer until time is called.

5. Three-minute review - Teachers stop any time during a lecture or discussion and give teams three minutes to review what has been said, ask clarifying questions or answer questions.

6. Numbered Heads Together (Kagan) - A team of four is established. Each member is given numbers of 1, 2, 3, 4. Questions are asked of the group. Groups work together to answer the question so that all can verbally answer the question. Teacher calls out a number (two) and each two is asked to give the answer.

7. Team Pair Solo (Kagan)- Students do problems first as a team, then with a partner, and finally on their own. It is designed to motivate students to tackle and succeed at problems which initially are beyond their ability. It is based on a simple notion of mediated learning. Students can do more things with help (mediation) than they can do alone. By allowing them to work on problems they could not do alone, first as a team and then with a partner, they progress to a point they can do alone that which at first they could do only with help.
8. Circle the Sage (Kagan)- First the teacher polls the class to see which students have a special knowledge to share. For example the teacher may ask who in the class was able to solve a difficult math homework question, who had visited Mexico, who knows the chemical reactions involved in how salting the streets help dissipate snow. Those students (the sages) stand and spread out in the room. The teacher then has the rest of the classmates each surround a sage, with no two members of the same team going to the same sage. The sage explains what they know while the classmates listen, ask questions, and take notes. All students then return to their teams. Each in turn, explains what they learned. Because each one has gone to a different sage, they compare notes. If there is disagreement, they stand up as a team. Finally, the disagreements are aired and resolved.


9. Partners (Kagan) - The class is divided into teams of four. Partners move to one side of the room. Half of each team is given an assignment to master to be able to teach the other half. Partners work to learn and can consult with other partners working on the same material. Teams go back together with each set of partners teaching the other set. Partners quiz and tutor teammates. Team reviews how well they learned and taught and how they might improve the process.

   
Learning a language teaching coorperative learning

home groups.ppt
power point cooperative.ppt
Topic Environment M.6.ppt
Unit Myself m1.ppt
Unit my daily life ป 5.pptx
Unit Shopping M.6.ppt
Unit Travel T.transport M.3.ppt
UnitPlace TopicDirection M 1.ppt
vocabulary.ppt


CLIL วิธีสอนภาษาแบบบูรณาการภาษาและเนื้อหา

      แมค โกรอาที่ (Mcgroarty. 1998) กล่าวถึงความเป็นมาของวิธีสอนภาษาบบบูรณาการภาษาและเนื้อหาว่า วิธีสอนภาษาแบบบูรณาการภาษาและเนื้อหามีพื้นฐานแนวคิดมาจากการศึกษาสองภาษา (bilingual education) เป็นกระบวนการจัดการศึกษาที่ใช้สองภาษาเป็นสื่อในการจัดการเรียนรู้ในห้อง เรียน 



       อย่างไรก็ตาม ผู้เรียนจะได้เรียนหนึ่งหรือสองภาษาขึ้นอยู่กับลักษณะของโปรแกรม ซึ่งการศึกษาสองภาษามีหลายโปรแกรม บางโปรแกรมไม่ได้ตั้งจุดมุ่งหมายให้ผู้เรียนได้เรียนรู้เฉพาะสองภาษาเท่า นั้น เช่น ในสหรัฐอเมริกา ในพื้นที่ที่คนส่วนมากใช้ภาษาอังกฤษ การเรียนภาษาอังกฤษสำหรับผู้เรียนที่ไม่ใช่เจ้าของภาษา ก็ถือว่าเป็นส่วนหนึ่งของโปรแกรมสองภาษาเพราะความมุ่งหมายของโปรแกรมคือ ใช้ภาษาอังกฤษในการพัฒนาทักษะภาษาวิชาการ ซึ่งผู้เรียนพัฒนาภาษาวิชาการได้ยากกว่าภาษาเพื่อการสื่อสาร 



        ดังนั้นผู้สอนจึงต้องจัดเตรียมกิจกรรมเป็นอย่างดี ด้วยเหตุผลนี้เองจึงจำเป็นต้องพัฒนาทั้งภาษาที่หนึ่งคือ ภาษาของผู้เรียน เพื่อให้ผู้เรียนเพิ่มขีดความสามารถทางภาษาของตนเองมากขึ้น ก็จะทำให้ขีดวามสามารถในการใช้ภาษาที่สองมากขึ้นเช่นกัน

สื่อประกอบการเรียนการสอนภาษาแบบบูรณาการภาษาและเนื้อหา (CLIL)

Multiplication1.ppt
multiplication2.ppt
Multiplication.doc
acid.ppt
part of the respiratory system.doc
Plus.doc
plus 3.ppt
plus 2.doc


Multiple Intelligences(MI)
The theory of multiple intelligences was developed in 1983 by Dr. Howard Gardner, professor of education at Harvard University. It suggests that the traditional notion of intelligence, based on I.Q. testing, is far too limited. Instead, Dr. Gardner proposes eight different intelligences to account for a broader range of human potential in children and adults. These intelligences are:
  • Linguistic intelligence ("word smart")
  • Logical-mathematical intelligence ("number/reasoning smart")
  • Spatial intelligence ("picture smart")
  • Bodily-Kinesthetic intelligence ("body smart")
  • Musical intelligence ("music smart")
  • Interpersonal intelligence ("people smart")
  • Intrapersonal intelligence ("self smart")
  • Naturalist intelligence ("nature smart")
Dr. Gardner says that our schools and culture focus most of their attention on linguistic and logical-mathematical intelligence. We esteem the highly articulate or logical people of our culture. However, Dr. Gardner says that we should also place equal attention on individuals who show gifts in the other intelligences: the artists, architects, musicians, naturalists, designers, dancers, therapists, entrepreneurs, and others who enrich the world in which we live. Unfortunately, many children who have these gifts don’t receive much reinforcement for them in school. Many of these kids, in fact, end up being labeled "learning disabled," "ADD (attention deficit disorder," or simply underachievers, when their unique ways of thinking and learning aren’t addressed by a heavily linguistic or logical-mathematical classroom. The theory of multiple intelligences proposes a major transformation in the way our schools are run. It suggests that teachers be trained to present their lessons in a wide variety of ways using music, cooperative learning, art activities, role play, multimedia, field trips, inner reflection, and much more (see Multiple Intelligences in the Classroom). The good news is that the theory of multiple intelligences has grabbed the attention of many educators around the country, and hundreds of schools are currently using its philosophy to redesign the way it educates children. The bad news is that there are thousands of schools still out there that teach in the same old dull way, through dry lectures, and boring worksheets and textbooks. The challenge is to get this information out to many more teachers, school administrators, and others who work with children, so that each child has the opportunity to learn in ways harmonious with their unique minds (see In Their Own Way).
The theory of multiple intelligences also has strong implications for adult learning and development. Many adults find themselves in jobs that do not make optimal use of their most highly developed intelligences (for example, the highly bodily-kinesthetic individual who is stuck in a linguistic or logical desk-job when he or she would be much happier in a job where they could move around, such as a recreational leader, a forest ranger, or physical therapist). The theory of multiple intelligences gives adults a whole new way to look at their lives, examining potentials that they left behind in their childhood (such as a love for art or drama) but now have the opportunity to develop through courses, hobbies, or other programs of self-development (see 7 Kinds of Smart).
How to Teach or Learn Anything 8 Different Ways
One of the most remarkable features of the theory of multiple intelligences is how it provides eight different potential pathways to learning. If a teacher is having difficulty reaching a student in the more traditional linguistic or logical ways of instruction, the theory of multiple intelligences suggests several other ways in which the material might be presented to facilitate effective learning. Whether you are a kindergarten teacher, a graduate school instructor, or an adult learner seeking better ways of pursuing self-study on any subject of interest, the same basic guidelines apply. Whatever you are teaching or learning, see how you might connect it with
  • words (linguistic intelligence)
  • numbers or logic (logical-mathematical intelligence)
  • pictures (spatial intelligence)
  • music (musical intelligence)
  • self-reflection (intrapersonal intelligence)
  • a physical experience (bodily-kinesthetic intelligence)
  • a social experience (interpersonal intelligence), and/or
  • an experience in the natural world. (naturalist intelligence)
For example, if you’re teaching or learning about the law of supply and demand in economics, you might read about it (linguistic), study mathematical formulas that express it (logical-mathematical), examine a graphic chart that illustrates the principle (spatial), observe the law in the natural world (naturalist) or in the human world of commerce (interpersonal); examine the law in terms of your own body [e.g. when you supply your body with lots of food, the hunger demand goes down; when there's very little supply, your stomach's demand for food goes way up and you get hungry] (bodily-kinesthetic and intrapersonal); and/or write a song (or find an existing song) that demonstrates the law (perhaps Dylan's "Too Much of Nothing?").
You don’t have to teach or learn something in all eight ways, just see what the possibilities are, and then decide which particular pathways interest you the most, or seem to be the most effective teaching or learning tools. The theory of multiple intelligences is so intriguing because it expands our horizon of available teaching/learning tools beyond the conventional linguistic and logical methods used in most schools (e.g. lecture, textbooks, writing assignments, formulas, etc.). To get started, put the topic of whatever you’re interested in teaching or learning about in the center of a blank sheet of paper, and draw eight straight lines or "spokes" radiating out from this topic. Label each line with a different intelligence. Then start brainstorming ideas for teaching or learning that topic and write down ideas next to each intelligence (this is a spatial-linguistic approach of brainstorming; you might want to do this in other ways as well, using a tape-recorder, having a group brainstorming session, etc.). Have fun! 

Learning a language teaching multiple intelligences.

Unit Environment Topic Environment Protection.doc
Unit Environment Topic Environment Protection1.pptx
Unit Environment Topic Environment Protection2.ppt
Unit Interpersonal Relationship Topic Problems.doc
Unit Interpersonal Relationship Topic Problems.ppt
Unit People Topic Activity and friends.docx
Unit People Topic Activity and friends.ppt
Unit Place to go Topic Travel.doc
Unit Place to go Topic travel.ppt

ไม่มีความคิดเห็น:

แสดงความคิดเห็น